AI Insights · Timothy · June 2021
Top 5 Ultracasual Games on Android in Ireland, Q2 2021
Discover the performance of the top ultracasual games on Android in Ireland during Q2 2021, with insights on downloads, revenue, and active users.
In Q2 2021, the ultracasual gaming category on Android in Ireland saw a variety of trends in weekly downloads, revenue, and active users. Data from Sensor Tower provides a detailed look at the top 5 games: DIY Makeup, Jelly Dye: Jelly Games & ASMR, Acrylic Nails!, Diamond Painting ASMR Coloring, and Antistress - relaxation toys.
DIY Makeup from CrazyLabs LTD saw a fluctuating trend in weekly downloads, starting at around 2.7K in early April, dipping to a low of 893 in the final week of May, and then rebounding to 2.6K by the end of June. The weekly active users mirrored this trend, with figures ranging from 7K at the beginning of April, dipping to 4.5K at the end of May, and rising again to 7.7K by the end of June.
Jelly Dye: Jelly Games & ASMR by CASUAL AZUR GAMES experienced a significant drop in weekly downloads from about 2.9K at the end of March to just 361 in late June. Despite this, the game managed to generate a modest weekly revenue, peaking at $16 in mid-May. Weekly active users also saw a decline, starting at 6.7K and ending at 1.3K by the end of the quarter.
Acrylic Nails!, another title from CrazyLabs LTD, had relatively stable weekly downloads, fluctuating between 419 and 2.3K throughout the quarter. Weekly active users followed a similar pattern, maintaining figures between 2.1K and 4.9K.
Diamond Painting ASMR Coloring also from CrazyLabs LTD, showed an increase in weekly revenue from $8 in mid-May to $28 in early June. Weekly downloads remained relatively low, with a slight peak at 1.1K in early May. The weekly active users ranged from 635 to 1.7K, showing some variability but generally maintaining a consistent user base.
Antistress - relaxation toys by JindoBlu enjoyed a steady increase in weekly downloads, starting at 435 in late March and rising to 747 by mid-June. The game also saw a consistent rise in weekly active users, from about 3.2K at the start of April to 4.2K by mid-June. The weekly revenue showed minor fluctuations, peaking at $21 in early May.
For more detailed insights and data, visit Sensor Tower.